#pragma once
#include <iostream>
#include "MiniBreakRules.h"
#include "GameState.h"
class MiniBreakGameState : public GameState
{
public:
	MiniBreakGameState();
	~MiniBreakGameState();
	void startState(std::vector< std::vector<char> >& grid);
	void movePiece(std::vector< std::vector<char> >& grid, int fromX, int fromY, int toX, int toY);
private:
	MiniBreakRules m_rules;
};

